Forever (The Lair of the Wolven #2) Read Online J.R. Ward

Categories Genre: Fantasy/Sci-fi, Paranormal, Vampires Tags Authors: Series: The Lair of the Wolven Series by J.R. Ward
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Total pages in book: 109
Estimated words: 103719 (not accurate)
Estimated Reading Time in minutes: 519(@200wpm)___ 415(@250wpm)___ 346(@300wpm)
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pyrocant (n.)

Refers to a critical weakness in an individual. The weakness can be internal, such as an addiction, or external, such as a lover.

rahlman (n.)

Savior.

rythe (n.)

Ritual manner of asserting honor granted by one who has offended another. If accepted, the offended chooses a weapon and strikes the offender, who presents him- or herself without defenses.

the Scribe Virgin (pr. n.)

Mystical force who previously was counselor to the King as well as the keeper of vampire archives and the dispenser of privileges. Existed in a non-temporal realm and had extensive powers, but has recently stepped down and given her station to another. Capable of a single act of creation, which she expended to bring the vampires into existence.

sehclusion (n.)

Status conferred by the King upon a female of the aristocracy as a result of a petition by the female’s family. Places the female under the sole direction of her ghardian, typically the eldest male in her household. Her ghardian then has the legal right to determine all manner of her life, restricting at will any and all interactions she has with the world.

shellan (n.)

Female vampire who has been mated to a male. Females generally do not take more than one mate due to the highly territorial nature of bonded males.

symphath (n.)

Subspecies within the vampire race characterized by the ability and desire to manipulate emotions in others (for the purposes of an energy exchange), among other traits. Historically, they have been discriminated against and, during certain eras, hunted by vampires. They are near extinction.

talhman (n.)

The evil side of an individual. A dark stain on the soul that requires expression if it is not properly expunged.

the Tomb (pr. n.)

Sacred vault of the Black Dagger Brotherhood. Used as a ceremonial site as well as a storage facility for the jars of lessers. Ceremonies performed there include inductions, funerals, and disciplinary actions against Brothers. No one may enter except for members of the Brotherhood, the Scribe Virgin, or candidates for induction.

trahyner (n.)

Word used between males of mutual respect and affection. Translated loosely as “beloved friend.”

transition (n.)

Critical moment in a vampire’s life when he or she transforms into an adult. Thereafter, he or she must drink the blood of the opposite sex to survive and is unable to withstand sunlight. Occurs generally in the mid-twenties. Some vampires do not survive their transitions, males in particular. Prior to their transitions, vampires are physically weak, sexually unaware and unresponsive, and unable to dematerialize.

vampire (n.)

Member of a species separate from that of Homo sapiens. Vampires must drink the blood of the opposite sex to survive. Human blood will keep them alive, though the strength does not last long. Following their transitions, which occur in their mid-twenties, they are unable to go out into sunlight and must feed from the vein regularly. Vampires cannot “convert” humans through a bite or transfer of blood, though they are in rare cases able to breed with the other species. Vampires can dematerialize at will, though they must be able to calm themselves and concentrate to do so and may not carry anything heavy with them. They are able to strip the memories of humans, provided such memories are short-term. Some vampires are able to read minds. Life expectancy is upward of a thousand years, or in some cases, even longer.

wahlker (n.)

An individual who has died and returned to the living from the Fade. They are accorded great respect and are revered for their travails.

whard (n.)

Equivalent of a godfather or godmother to an individual.

ONE

Advance Genetics Lab

Walters, New York

A VOLCANO ERUPTING IN the open jaw of a shark.

As Lydia Susi leaned into the monitor, one half of her brain identified the image for what it was, a PET-CT scan of the chest of a twenty-nine-year-old male with extensive stage small-cell lung cancer. The cross section, which cut the patient’s rib cage in horizontal slices, showed the tumors in the right lung, which seemed bigger to her, and two new masses on the left side. Given that this was both positron emission tomography with F-fluorodeoxyglucose in conjunction with computed tomography, the growths were well visualized, but also appearing as hot spots given the highly metabolically active abnormal cells.

It was a very clear and helpful diagnostic picture of a dying man’s respiratory landscape, and yet, her Ph.D. in biology aside—as well as forgetting about the last six months of looking at similar images—she was nonetheless struggling to stay connected to what she was looking at and what it all meant: i.e., that the traditional immunotherapy, just like the chemotherapy, hadn’t worked.

“Daniel…” she whispered as the doctor beside her cued up the next cut and continued to drone on.

Instead of properly processing any of the information, her brain continued to treat the slideshow as a Rorschach test of avoidance, her thoughts skipping away from the grim news to pull random pictures out of the oblong frame of red-tinted shadows and yellow-and-orange clouds. It wasn’t stage four cancer run amok, no, absolutely not. It was a first-generation video game, where you could drop a crudely pixelated soldier onto an alien planet and use the boulders of tumor growth to take cover behind while blocky monsters chunked around and tried to eat you. No, wait, it was a plate in a psychedelic buffet line, with only the baby new potatoes part of the Grateful Dead entrée having been spooned on. How about Jackson Pollock, in his little-known oncology period? Sofa slipcover pattern? Bowl of fruit.


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